
I’m currently waiting for my hair dye to develop so I thought “Hey, why not do a blog post? It’s been 3 weeks!” Yep, it’s been a while since I last posted. Reason being, development has been slow: I’ve been focussing on bug testing, coding and editing recently – not exciting stuff to share – plus I’m working on another project too, though I do feel like I’m working really hard at the moment. Ever since I calculated my estimated time left working on the game (another year!) I feel like I can’t slack – not that I have been, but perhaps I should be working longer days and occasional weekends. I want to get this done, but I want it to be good quality too.
Anyway, art wise, I’ve been working on additional character expressions, CG sketches and sub-scene backgrounds.
The CG sketches I’ve been doing are for later in the game, when Zoe meets her love interests. It’s super cute and fun to be working on these scenes (plus it reminds me to diffuse the romance throughout the game), but it is a little early to be drawing them up... They’ll probably change completely by the time I’m coding the last few scenes of the game, but hey, they’re too fun to pass up!
Stuart is a little hesitant of Zoe here, but I don’t think he’ll end up taking her home ;-) Dawwhh, it’s so cute!
The sub-scene backgrounds I’ve been making will be used as cut-aways in heavy dialogue scenes. Hurray – those story-board and compositing lessons at University are now coming in handy! Actually, I plan on storyboarding all of my game’s battle scenes as they’re pretty dull right now and need much spice! I imagine they’ll look almost comic book like when I’m finished.
Anyway, art wise, I’ve been working on additional character expressions, CG sketches and sub-scene backgrounds.
The CG sketches I’ve been doing are for later in the game, when Zoe meets her love interests. It’s super cute and fun to be working on these scenes (plus it reminds me to diffuse the romance throughout the game), but it is a little early to be drawing them up... They’ll probably change completely by the time I’m coding the last few scenes of the game, but hey, they’re too fun to pass up!
Stuart is a little hesitant of Zoe here, but I don’t think he’ll end up taking her home ;-) Dawwhh, it’s so cute!
The sub-scene backgrounds I’ve been making will be used as cut-aways in heavy dialogue scenes. Hurray – those story-board and compositing lessons at University are now coming in handy! Actually, I plan on storyboarding all of my game’s battle scenes as they’re pretty dull right now and need much spice! I imagine they’ll look almost comic book like when I’m finished.

This is one of them (left), a little tear away from the main scene to focus on something else. Most of them show in-game pets. I like pets.
In the coming weeks, I’ll be creating more character sprites, backgrounds and finishing off the coding of chapter 1. I can’t remember if I explained it in a previous blog post, but my game’s split into 2 chapters. Chapter 1 is getting to know the dateable characters and picking one, and chapter 2 is romancing them, however, when I say “chapters” I don’t mean it in the story sense. They’re manageable blocks of work that I can focus on. After chapter 1, the story branches off in 4 directions depending on your character of choice, so it’s 4 different stories and conclusions from then on. I’m going to do one at a time, so each route is properly focussed on. I already know where the chapter 2 stories are going to go, but I haven’t written them yet! I imagine the 4 routes will take me a few months to script. Boo… writing takes so long!
Oh yeah, and I also sorted out a UI problem that I’d been having (code wise that is) so I’ll soon be designing much more exciting UI to shove in the game. I can’t wait!
In the coming weeks, I’ll be creating more character sprites, backgrounds and finishing off the coding of chapter 1. I can’t remember if I explained it in a previous blog post, but my game’s split into 2 chapters. Chapter 1 is getting to know the dateable characters and picking one, and chapter 2 is romancing them, however, when I say “chapters” I don’t mean it in the story sense. They’re manageable blocks of work that I can focus on. After chapter 1, the story branches off in 4 directions depending on your character of choice, so it’s 4 different stories and conclusions from then on. I’m going to do one at a time, so each route is properly focussed on. I already know where the chapter 2 stories are going to go, but I haven’t written them yet! I imagine the 4 routes will take me a few months to script. Boo… writing takes so long!
Oh yeah, and I also sorted out a UI problem that I’d been having (code wise that is) so I’ll soon be designing much more exciting UI to shove in the game. I can’t wait!