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The VIDEOVERSE Original Soundtrack has landed!

9/7/2023

 
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It's been one month since VIDEOVERSE launched on Steam! To celebrate, the VIDEOVERSE Original Soundtrack is now available to download on Steam and itch.io. Now, you can immerse yourself in the chill soundscape of the Kinmoku Shark, composed by Clark Aboud (Slay the Spire, Kind Words) and relive the days of your favourite retro gaming consoles!

The soundtrack features 14 tracks, plus bonus startup sounds for the Kinmoku Shark and Kinmoku Dolphin by Alexandre Carvalho. Both MP3 and WAV formats are included.

The album artwork features a
certain someone's Kinmoku Shark setup – Can you guess whose?

This new scene is also included as an optional menu background in the latest version of VIDEOVERSE (1.0.1.0) – Update today to unlock!

The next update planned will be Steam Deck support, hopefully arriving in the next few weeks.

A HUGE thank you to everyone who has supported me during VIDEOVERSE's release, whether it's by leaving a review, telling a friend or just encouraging me during this busy time, it means the world to me.

At the time of writing, VIDEOVERSE is third in Open Critic's 2023 Hall of Fame– Something I NEVER thought would happen! It's also received ⭐⭐⭐⭐⭐ from The Guardian, "Bestest Bests" from Rock Paper Shotgun and 8/10 from EDGE Magazine. For such a small, self-published indie game, this is incredible to see and I'm simply overwhelmed right now, haha!

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Thank you all!
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Kinmoku's second game ‘VIDEOVERSE’ out now!

8/7/2023

 
I'm excited to announce that VIDEOVERSE has launched today as part of Steam’s Visual Novel Fest for PC, Mac and Linux. VIDEOVERSE has been several years in the making, so it's a little surreal to see it finally out in the wild, but I truly hope it's been worth your wait!

Download VIDEOVERSE on Steam or itch.io and enjoy a 10% launch discount, available from now until Monday 14th August.
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For those that don't know, VIDEOVERSE is a narrative adventure game about love and friendship, inspired by Miiverse and MSN Messenger. Players are sent back in time to a fictional video game era, where they can foster friendships, share fan art and browse the lively gaming communities. Will they help Videoverse thrive, or will they get caught up in teenage drama, video game fandoms and corporate conspiracies?
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Yesterday, Yogscast played VIDEOVERSE as part of Tiny Teams 2023 – which celebrates games developed by studios with a core team of five or less people. The festival is running until August 10th so there's still time to check out other awesome indie games!

Thanks again to everyone for the continued support and patience over the years. If you download VIDEOVERSE, please leave a review as it helps small indie games so, so much, especially when it feels like social media is crumbling all around us... Turns out VIDEOVERSE's themes are pretty apt after all!

VIDEOVERSE is part of Tiny Teams 2023!

8/4/2023

 
​I'm happy to announce that VIDEOVERSE is taking part in Tiny Teams 2023, which is an annual festival celebrating games developed by studios with a core team of five or less people, hosted by Yogscast! The core team for VIDEOVERSE is just me, but I've had tremendous help with contributions from:

  • Clark Aboud (Composer)
  • Dipesh Aggarwal (Lead Programmer)
  • Mark Takeshi Ota (Voice Actor)

...plus many others! For a full list of contributors, please view the credits from the "About" screen in the game.
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​VIDEOVERSE will be streamed during the Tiny Teams event on Sunday 6th August between 11AM-2PM (BST) on Twitch and the Steam festival page.

* A reminder that the VIDEOVERSE demo will only be playable until 11AM (CEST) Monday 7th August, just before the full game launches at 12PM, so please check it out while you still can *

I hope you're as excited as I am for the release on Monday! :D

Coming up with the design of the 'Kinmoku Shark'

7/27/2023

 
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I thought I'd do something a little fun today and share my design process of the 'Kinmoku Shark' – the gaming system featured in VIDEOVERSE, which launches soon on August 7th.
​VIDEOVERSE takes place on (and is named after) the Kinmoku Shark console’s online social network. This fictional gaming system was first released in 1998 and was the first Kinmoku console with internet access. Although being quite modern for its time – a portable console with a rechargeable battery – the Shark needed to connect to the internet via ethernet because wifi wasn't available yet, making it similar to old-school chunky laptops.

There were many limitations and things to consider whilst coming up with the Kinmoku Shark, so let's take a look into how it came to be...

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The first Kinmoku Shark design was a lot like a Nintendo handheld but, to match the 1-bit pixel graphics the system supports, I decided it needed to look older, chunkier and more unique, perhaps even taking the name Shark more literally in its design.

Inspired by the Vectrex, Sega Pico, Commodore and other retro machines, I tried many different designs incorporating a shark fin or sea motif.

The console needed to have a cartridge slot, touchpad, stylus, built-in screen, ethernet port and 2 controller ports. It also needed a webcam for the video chats the characters have together, but after a few sketches, I realised this should be a peripheral to match the era...

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However, I still preferred the simplicity of the original handheld design, so I tried sketching a few variations of it with the webcam peripheral. I was super keen on the cartridge slot being on the front (or extremely visible) since, somehow, that seems more retro to me. But, in the end, I didn't think it made much sense alongside the 2 controller ports, so I moved it to the back!
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But what about the controllers? I hadn't given them much thought up until this point (as can be seen by my rough sketches!). Whilst the Shark itself has a lower touch screen, stylus, directional, home and enter buttons, more complicated games are better experienced on a controller. Plus, Shark also supports local 2-player, like many real life consoles did at the time.

So, I tried a bunch of ideas; trying out a stronger shark/ sea motif, or attempting to match the latest console design:

The word "chonk" certainly comes up a lot! 😅 But I had a lot of fun coming up with these! However, it was very important for me to remember that the controller would need to be drawn several times throughout the game, so a simpler, more practical design would be the better choice for an indie dev like myself. Plus, it's important for it to feel like a genuine controller too, so I went with the design labelled "console", which has a similar shape to the Kinmoku Shark itself.

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So, above, is the final design with the chosen controller plugged in. However, I still hadn't come up with a design for webcam peripheral...

I was so keen on using the shark fin motif somewhere that I subtly added it to the webcam's grip on the back of the console! You can only see it from a side-on angle, though – Nice and subtle!

And, with that, the Kinmoku Shark console came to be. The name is inspired by the codename ‘Dolphin’ for GameCube, which I was fondly attached to as a young teenager. For the company name, I tried a few out in earlier versions of the game, but rested on 'Kinmoku' as there are evil, corporate connotations later in VIDEOVERSE...so it felt best to make fun of myself!

I really hope you enjoyed reading this little story about the Kinmoku Shark's design journey. I would love to make a real one with a Raspberry Pi and some 3D printing skills.. Hmm, maybe one day? 

For now, I'll leave you with this Y2K magazine advert (right) – Would you have bought a Kinmoku Shark in 1998?

...

Wishlist VIDEOVERSE on Steam today and experience the Kinmoku Shark's social network yourself on August 7th!

VIDEOVERSE launches on August 7th

7/7/2023

 
​After three years of development, I'm excited to announce an official release date for VIDEOVERSE – A narrative adventure about love and friendship, inspired by Miiverse! Set to launch Monday 7th August on Steam and itch.io for PC, Mac and Linux, VIDEOVERSE sends players back in time to a fictional video game era, where players can foster friendships, share fan art and browse the lively gaming communities.

VIDEOVERSE will launch alongside Steam Visual Novel Fest with a 10% launch discount as a thank you to all the loyal fans who have waited years for Kinmoku's next game. Honestly, thank you all so much for the continued support!

To celebrate the release date announcement, there is a new trailer featuring the narrator – Mark Takeshi Ota (LIVE A LIVE, The Great Ace Attorney) – and new footage showing the eerier side of VIDEOVERSE:
The demo is still available to play until launch and was recently recommended by Kotaku and Rock Paper Shotgun!

If you have any questions about VIDEOVERSE, please leave a comment or contact the developer via the details below:

Website: https://www.gamesbykinmoku.com
Press Kit: https://gamesbykinmoku.epizy.com/presskit/sheet.php?p=VIDEOVERSE
Socials: https://linktr.ee/kinmoku

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See you in August! :D
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