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On way to GDC!

3/18/2018

 
It's been months since I last wrote a blog post! It seems the only time I get to write them these days is when I'm travelling. Game development has been heavy since the start of the year and looking after Goro has been hard work! The little Shibe is full of beans and always wants to play, which is not always possible, of course, so balancing him and work has been tricky. I've been working out at coffee shops more to help the process, giving us both a break away from each other, and I'm surprised at how much more productive I've been!

Coffees certainly add up, though, and it makes me wonder about the world's view on value. One Night Stand costs less than a cup of coffee, and probably lasts just as long for the average player. It's got me thinking a lot about the worth of digital products and what we can do to change that perception. I also think about how gaming can reach a wider audience... I still meet so many women and elderly who don't bother with games. It saddens me, really. Like, in my eyes, games are media just like books or film, but so few people would say they don't bother with those. I feel like we're failing a huge audience with stereotypical titles, and I want to change that.

Anyway, I digress! I'm at Copenhagen airport, waiting to board my flight to San Francisco. It's my third year at GDC and I feel pretty calm and confident – quite the change from the last two years! At my first GDC, I was a newbie indie developer and didn't know anyone. My flight got delayed and I missed the first day of the event. Then I caught the GDC flu! But somehow I still had a great time. Last year, was potentially a once-in-a-lifetime event where One Night Stand got nominated for Excellence in Narrative at IGF, so I demoed it (for the first time) and met hundreds of fans and peers – It was incredible! This year will probably be way more mellow (at least I'm trying to plan it that way, haha!): I I hope to meet some new people, preferably other developers, programmers and musicians (if you're there, hit me up!) whilst seeing some awesome new games and attending loads of interesting sessions. Oh, I love binging on sessions!

I won't give a huge update on Memories as I'm preparing for a more official announcement in the next few months, but the script is finally finished! "Finished" in the way that the endings are in, but it still needs tweaking and probably a few additions here and there. The art style is also decided upon (hurray!), and the GUI is nearly there as well. It means that in the upcoming months, I'll be bashing out artwork, refining the script and adding some gameplay elements, most of which are half-way there and already planned out. I'm very optimistic about the project, but there is still a lot of work to be done and it's still too early to show, really. Artwork is mainly the area that's lacking, so sadly there isn't really much to see! But you can find out a little more about the game here, and I'll be updating the page with new information soon!

Until then, take care everyone!

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